![]() ![]() ![]() ![]() ANDROID_TOOLCHAIN_CMAKE to /build/cmake/Į.g.To build for Android devices or simulators, you first need to install:Īlso, you need to set these three environment variables: You must first build the C++ Library (as shown above). If you already have run cmake without setting CMAKE_INSTALL_PREFIX, you may need to clean the build first: ```sh On Linux/macOS use the CMAKE_INSTALL_PREFIX variable to specify a path relative to the folder from which you call cmakeįor example, to install into the MAVSDK/install/ folder you would call: cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DCMAKE_INSTALL_PREFIX=install -Bbuild/default -H.Ĭmake -build build/default -target install Local installation copies the SDK headers/library to a user-specified location inside the SDK source directory. On Ubuntu this is done with sudo ldconfig, as shown above. The first time you build the SDK you may also need to update the linker cache. To install the SDK system-wide: sudo cmake -build build/default -target install # sudo is required to install to system directories! # First installation only System-wide installation overwrites any previously installed version of the SDK. System-wide installation copies the SDK headers and binaries to the standard system-wide locations for your platform (e.g. Windows gurus, we'd love your help to implement this). System-wide installation is not yet supported on Windows (see #155) so you will need to install the SDK locally. You can also install files locally/relative to the MAVSDK tree if needed. ![]() The SDK supports installation system-wide by default. Installing builds the SDK and copies the libraries and header files into a "public" location so that they can be referenced by C++ applications (see Building C++ Apps). Tip To use more than one CPU core to build set this before building: set CL=/MP You can generate release binaries by setting -config Release in the build step: cmake -build build -config Release Then build the MAVSDK in Windows: cd /your/path/to/MAVSDKĬmake -G "Visual Studio 15 2017" -DBUILD_SHARED_LIBS=ON -Bbuild/default -H.Ĭmake -build build/default -config Debug Clone the MAVSDK repository (or your fork): git clone.To build the MAVSDK C++ Library on Windows: Make sure to tick "add to PATH" during the installation. cmake: Download the installer and run it.Build Tools for Visual Studio 2017: Download and install (only the "Visual C+ Build Tools" are needed from installer).To build the library in Windows, you need: "Install" the MAVSDK as described below.You can build release binaries by setting CMAKE_BUILD_TYPE=Release as shown below: cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -Bbuild/default -H. Build the (debug) C++ library by calling: cmake -DCMAKE_BUILD_TYPE=Debug -DBUILD_SHARED_LIBS=ON -Bbuild/default -H.Update the submodules: git submodule update -init -recursive.Head revision with latest features ( develop): git checkout develop.Latest stable build ( master): git checkout master.Checkout the release/branch you want to build (the develop branch is checked out by default).If the build reports a missing dependency, confirm that the set above matches the requirements in the appropriate docker file for your platform.Ĭlone the MAVSDK repository (or your fork): git clone Sudo apt-get install cmake build-essential colordiff git doxygen -y To build the MAVSDK C++ Library on Linux (or macOS after installing the preconditions above):įirst install the dependencies sudo apt-get update -y Then follow the instructions for building the library on Linux. Once you have installed brew, you can install cmake via the terminal: brew install cmake This section explains how to build the SDK C++ library from source,Īlong with its unit and integration tests.īuild artifacts are created in the build subdirectory. It also shows how to build the SDK with extensions and build the API Reference documentation. This section explains how to build and install the MAVSDK C++ library from source for all our target platforms. ![]()
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